![]() ゲーム画面の表示倍率変更 #- def self.screen_zoom=(rate) self.rgssplayer_resize(rate) = rate end #- #.* Adjusts the background opacity for windows. * Adjusts the padding for text inside of windows. * Adjusts the padding for all standard windows. * Adjusts universal line height used in Windows. * How to align the text for command windows. * Default font(s) used for everything else. * Default: Dotum, AppleGothic, sans-serif * Default font(s) used for a Chinese RPG. * Do a full actor refresh when updating TP on map? * Do a full actor refresh when updating MP on map? * Do a full actor refresh when updating HP on map? * Show events for the battle background snapshot? * SHOW - true HIDE - false Default: false * Show events during the battle transition? * If an enemy is targeted, it flashes or it can whiten. * Adjusts the maximum parameter limit for enemies. * Adjusts the maximum MP limit for enemies. * Adjusts the maximum HP limit for enemies. * Adjusts the maximum parameter limit for actors. * Adjusts the maximum MP limit for actors. * Adjusts the maximum HP limit for actors. * Adjusts the maximum level limit for actors. * This is the text's font size used for the item quantity. * This is the maximum number of items a player can hold. * exceeds the allocated area's content size. * This will be what's displayed when the gold number * This will be the icon used to represent gold in the gold ![]() * The maximum amount of gold the player can have. * Clears stored objects within major scenes upon switching * For now, best left alone, but it will allow real scaling for * This allows you to set the timer for loading the GameFont. * Allow the plugin to reposition battlers to resolution? * For testing and debug purposes, this opens up the console. * Do you wish to scale the game over screen to resolution? * Do you wish to scale the title screen to resolution? * Do you wish to scale battlebacks to resolution? * contains bug fixes found inherently in RPG Maker. ![]() * v1.31 Needed for the majority of Yanfly Engine Scripts. ![]()
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